The worldwide video gaming industry is a thriving business – with hardware and software sales reaching $43.5 billion in 2007 and projected to grow to more than $61 billion in the next 4 years, according to eFuturist, Doug Goldstein - See http://www.iconecto.com
It may be surprising to some that the healthcare industry has been among the first to recognize the ‘game-changing’ potential of using eGames to provide services and meet customer needs. Leaders in the health care sector are now beginning to embrace the use of eGames as an integral part of the digitally enabled health culture of the future. Today, there are more than 300 consumer focused Health eGames offering an active, multimedia video experience across multiple platforms.
Examples of the many multi-media eGames for health that have been developed and deployed such as "Escape frrom Diab", "Amazing Food Detective", "Re-Mission", "Dance Dance Revolution", and "Quest for the Code" can be found at http://gaming4health.com/gamebase In addition to commercially available products, many Health eGames have been developed by the government and are freely available in the public domain.
Have you looked into HealtheGames yet? Have you tried playing a Health eGame? Do you think know of specific EHR or PHR web sites that include Health eGames for patient education & training purposes? If you know of any instances, let us know. Also, let us know about any noteworthy open source or public domain Health eGames.