“In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.” – Anonymous
Introduction
Virtual reality (VR) is a multi-disciplinary field of computing technology, that emerged from research on three-dimensional interactive graphics and pilot/vehicle simulations in the 1960s and 1970s. Back then, VR helmets were too heavy and cumbersome, computers were too slow, and touch/feedback systems were still in their infancy. However, technology has changed dramatically over the past 40 years. Computers are thousands of times faster and today's VR systems deliver a greater sense of feedback and immersion to their users. Researchers better understand crucial human factors and the development and use of virtual reality systems have really taken off. See http://spaceresearch.nasa.gov/general_info/21jun_vr_lite.html
Definitions Virtual Reality (VR) - A three dimensional (3-D) technology which allows a user to navigate around and interact with a computer-simulated environment. See http://en.wikipedia.org/wiki/Virtual_reality |
Key Technologies in VR Systems
Holomers are three dimensional holographic digital images of a person. There are modeling and robotic technologies currently available that can feed into a “holomer,” creating a virtual representation of an individual for use in sophisticated VR systems.
Cave Automatic Virtual Environment (CAVE) is a projection-based VR system. The illusion of immersion is created by projecting stereoscopic computer graphics into a cube composed of display-screens that completely surround the viewer. A sound system is often included to provide audio feedback to the system user.
Haptics refers to the sense of touch. Haptics technology can be used to interface computer devices with the user through the sense of touch. It is frequently employed in sophisticated virtual reality systems.
Selected VR Resources
The following are links to selected VR resources, e.g. organizations, software, tools, and projects.
VR OrganizationsVR in Healthcare | VR News & Journals Open Source VR |
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